[Kobo MkII System Console v0.3.3]
> about
Though a sequel to the retro styled top-down arena shooter
Kobo Deluxe,
which is similar to
Bosconian,
Kobo II is a modern physics based dual control shooter, designed as such from the ground up.
The intention is to bring the frantic retro arcade gameplay of
Kobo Deluxe to old and new players alike,
while offering a much smoother and more sophisticated experience.
Kobo II will add on-line multiplayer, lobby, chat, a proper soundtrack, alternative player vehicles,
multiple weapons, explosions, fire, smoke, shockwaves and much more.
Due to its design and extensive use of a safe, friendly scripting language,
Kobo II
will also lend itself well to modding, once the engine design starts to stabilize.
A word from the designer
As you might know, I did not design the game
XKobo, upon
which
Kobo Deluxe is based. I set out to do an
SDL port,
and ended up replacing practically everything but the core game logic. Had a lot of fun, learned a lot,
but it's not my design. I can only hope that some of the magic rubbed off on me in the process. :-)
So,
Kobo Deluxe/
XKobo will certainly serve as a source of inspiration, but
Kobo II
is in fact a new game by a new designer. I'm starting over with just some of the basic concepts, and then
I'll iterate, trying ideas, keeping what works and discarding what doesn't, until the goal is achieved:
A worthy sequel, offering countless hours of fun.
David Olofson
>